About Corona

Corona Renderer is a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application.

The development of Corona Renderer started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth.


Corona Basic Facts

  • Corona Renderer is entirely CPU based (with optional GPU denoising; requires a compatible NVIDIA GPU)
  • Offers unbiased and biased rendering
  • Commercially available plugin works with 3ds Max and Cinema 4D
  • ARCHICAD, Blender, and Standalone versions are in development or available as free alpha versions

Hardware Requirements

  • For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
  • To use our optional Fast Preview Denoiser (NVIDIA OptiX), you need an NVIDIA GPU with Maxwell or newer architecture and the newest GPU driver. Not all mobile GPUs are supported.
    Note: this  denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer. 
  • There are no further specific hardware requirements.

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About V-Ray

V-Ray is a 3D rendering software that is compatible with most major digital content creation applications including Autodesk’s 3ds Max, Maya and Revit, Trimble’s SketchUp, McNeel’s Rhino, and Foundry’s Modo, Nuke and Katana. V-Ray is also available for Houdini, Unreal, Cinema 4D, Blender, and formZ.

V-Ray Basic Facts

Starting with our November updates, V-Ray Next GPU can now use the dedicated ray-tracing hardware within NVIDIA’s RTX class of GPUs to speed up production rendering. It’s something we’ve been working on since RTX was introduced over a year ago, and we’re happy to report that all V-Ray GPU features are seamlessly supported in both IPR and production modes — and multi-GPU scaling continues to be extremely efficient.

As a reminder, V-Ray GPU has been rendering on NVIDIA RTX cards since they first shipped. And that was already quite fast. But now we’re providing even more acceleration from the same GPUs by using the RT Cores on those chips dedicated to ray-tracing calculations. So, now when we say “RTX support,” we mean we’re tapping into the extra ray-tracing hardware acceleration that comes with RTX class GPUs.

Our RTX support begins today in V-Ray Next for 3ds Max, update 3, V-Ray Next for Maya, update 2, V-Ray Next for SketchUp, update 2 and V-Ray Next for Rhino, update 2, and it’s free to current V-Ray Next for 3ds Max, V-Ray Next for Maya, V-Ray Next for SketchUp and V-Ray Next for Rhino customers. RTX support for our other V-Ray products is in the works.

When I first started out 3D designing, I got my first modeling software which was 3DsMax and then I needed a professional realistic renderer. The two most popular ones that I came across were Corona and V-ray, but I was not sure which one was the best for me? After having tried out both in this blog, I will explain why I think Corona would be the best choice for a beginner.

RTX support now in most V-Ray Next products

Now in 3ds Max, Maya, SketchUp and Rhino, you’ll find a new V-Ray GPU drop-down to select either traditional CUDA engine or our new RTX engine which takes advantage of RT Cores in RTX GPUs. Your image results will be the same between the two without modifying any other setting or adjusting your scene — it should simply work. Going back and forth between the two engines will only modify what processors are being used, so there’s minimal effort to compare the two to see which works best for your scene. 

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