For creating a 360 render using Autodesk 3DS Max, we have created a quick tutorial that shows you a step-by-step guideline. This tutorial will teach how to render 360 panorama image, once after you have set lights & textures, and you are sure how you want your render to look like. It will work for both outdoor and indoor spaces with the default rendering settings, through V Ray, Default Skyline, Mental Ray, Octan, and every rendering engine.

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Watch this video tutorial for render setting.

(Click on the play button for start the video tutorial)


Everybody knows how important the visualization and its role is in presentation of the design to the end user with nice photorealistic images. How is easy the understanding between the client and the designer when there are no need in explaining and thinking over drawings, plans, sketches, elevations and other raw technical information… But what if just the series of static images is not enough? What if the client wants a greater sense of presence and volume than the 2d bitmap images, while doing the animation is impractical because of the significant time and computational costs? The answer to this rhetorical and quite topical question is the pseudo three-dimensional representation of 2d images using 3d interactive panoramas technology. Such a presentation will let us see a three-dimensional picture of the visualization using the virtual camera, turn it and watch for any point around the full 360 degrees, as well as zoom in and out.

All changes made with this tool do not appear in the 3ds Max viewport and will be visible only on the rendering.

To access this tool we should find in the V-Ray tab of Render Scene: (F10) dialog a rollout named V-Ray: Camera. There under the Camera type in the Type drop-down menu select Spherical type of camera. Thus, the standard 3ds Max camera becomes spherical. We must then activate the Override FOV, checking a checkbox next to it for replacing the angle and set in already active FOV field of the desired 360 degrees value.


A special feature of an equirectangular projection is a fixed aspect ratio of two to one.

To get a correct image of the projection we should set the aspect ratio of 2:1 for the final rendering. To do this, go to the Common tab of the Render Scene: (F10) dialog box and in the Output Size section, set the value of Image Aspect equal to 2. Also, we should click on the icon of a lock for that, when setting the pixel value of one side, the second one is set automatically and retained the right proportion between the width and length of the picture.

When all the above settings are made, we can safely proceed to the rendering, the result of which will be treasured equirectangular projection.

The rendering should be saved in standard raster formats such as jpgpng and so on.

Now, since we have the equirectangular projection image in a standard raster format, we must proceed directly to the creation of interactive 3d panorama by converting an equirectangular projection to a cubic and stretching it over a 3d interactive panoramas virtual cube.
There are several software available for stretching the image and converting an equirectangular projection, So for this you have to read my next article where you get the information about the several software name and how to use them, link given below.



Questions and suggestions regarding this tutorial please leave in comments.


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